In Horizon Zero Dawn, gamers fell in love with Aloy because of her tenacity, enthusiasm, and curiosity. She’s not the same underdog in the sequel as she was in the first. She’s proved herself, and the people around her see her as a hero. Of course, once you’ve earned the title of “best machine hunter in the land,” the pressure is on to live up to everyone’s expectations, and Aloy isn’t going to have it easy this time.
It pours when it rains. Six months after the events of Horizon Zero Dawn, Aloy travels west to learn more about the enigmatic Red Blight, which indicates the biosphere’s degeneration. Her move to fresh soil also brings new dangers, as if the stakes weren’t already high enough. This time, the threat comes not only in the shape of terrifying robots, but also in the form of a formidable rival tribe capable of overcoming mechanical animals. Aloy has her job cut out for her as a weird storm approaches.
Aloy’s sudden celebrity was seen by Guerrilla Games as a fascinating narrative element to explore in Forbidden West. During our demonstrations, Aloy was often reminded of her legacy and lavished with appreciation. She’s no longer an outsider who is mocked; she’s hailed as a hero and elevated to a pedestal, but she still has the most important responsibility of all: insuring Earth’s survival.
“There’s a lot of pressure,” narrative director Benjamin McCaw says, “and that strain simply grows more and more severe as the game progresses.” “This concept of bearing the world on her shoulders ends up being a huge part of her growth as a character.”
Because she’s always had to be, Aloy has always been self-sufficient. After all, being rejected by your own people makes it difficult to rely on others for help. But, with so much more on her plate, Aloy may need to open up more and accept aid wherever she can find it. In Forbidden West, the tension between “relying on others” and “trying to do everything oneself” will resurface.
“On one level, Aloy truly wants to follow in the footsteps of her mother figure, Elisabet Sobeck, and do whatever it takes to end the blight and preserve the planet, even if it means doing it alone,” McCaw adds. “However, she’ll learn that being a rescuer is lonely. And, in the end, it’s the bonds we form with others that make the world worthwhile to save in the first place.”
Aloy has always been aloof, but Guerrilla’s exploration of the loneliness that comes with achievement has piqued our interest. “Although she has met many friends over her journeys, she still feels like an outsider, and the reality is, she has no true home,” McCaw said recently on PlayStation Blog. As she journeys into the unknown border of the Forbidden West, these parts of her character will be explored in more detail.”
It’s most likely not a coincidence. Guerrilla continues emphasizing that this edition focuses considerably more on providing you more time with Aloy’s friends than Zero Dawn, in the hopes that gamers establish deeper bonds with them. We’re hoping that this will not only give Aloy’s relationships greater weight, but also reveal new aspects of her nature. New experiences frequently bring about change, and we’re excited to watch how Aloy’s growth as a person is challenged by this voyage.
In Horizon Forbidden West, where would you want to see Aloy’s character go?
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